3D artist focused on game art, animation, and stylized real-time visuals.
I work with look development, environment art, procedural workflows (Geometry Nodes), shaders, and stylized rendering.
Over the past six years, I’ve been creating independent projects using Blender, Substance Painter, and real-time engines, exploring interactive visuals, experimental tools, and game-driven aesthetics.
My work has been featured in digital art exhibitions across Bali, São Paulo, Berlin, Montreal, Miami, Los Angeles, New York, and Tokyo.
Here on itch.io, I share playable experiences, prototypes, and ongoing experiments.